Comfortable and durable with re-created, clean vector graphics. DEPLOY: Speed Mech. Lastly, because Saxony has a Tundra in it’s home base, we have the possibility to start working on this immediately, and can milk it to our benefit throughout a game to help us for combat. trying to build structures when it takes half the game to even acquire the workers and hexes to do such. – We sell a growing range of Tasmanian-made products. DEPLOY: Underpass Mech. Having trouble understanding a certain player mat’s beneficial synergy with Saxony? 3) Crimea. I used one of our mechs to send them home and gain the metal and the other mech to the Tunnel Mountain outside Polania’s base for better positioning. That being said, you really need the enlis… This time no Disarm ability, but they still only have 1 Power (which they’ll likely need to Produce) and 3 Combat Cards. I still struggle with it and would love to master it... today is not that day, but thats okay, I was on a time… Breakdown was: Pop: Lvl 1, Stars: 6, Hex: 8, Res: 6, Lvl 3 Structure Bonus, and Coin: 16 I moved all three of our units here because I wanted them all further on the board, but wanted to ensure none of them would be easy targets. Riverwalk – Move across rivers to Farms and Villages. Metal, Wood, or Oil enough to pay for these would also be good. STARS (6): Mech. With that in mind, one on one combats are always maxing out on a potential of 12 total Power being allowed to bid. We beat them using 1 Power (wanted to save Combat Cards) as opposed to when they attacked before and it would’ve taken all our 6 Power and two Combat Cards to beat them. This time we bring in another mech as well. We have no limitations to Stars for Objectives or combats? To offset this, I tried to play this game like the opposing factions were real players. Also, it takes six upgrades to get the Upgrade Star – which means we’d likely have to spend additional turns to get there through moving workers and trading until we can produce enough. PS. $19.99. Stockpile for the Winter” however, not so much. With Togawa and their trap tokens, we risk losing Combat Cards , Popularity, and Power – all of which we don’t really want to deal with this early in the game. Between using two Combat Cards and six Power, we could’ve won, but I opted to bid no power or Combat Cards. We appreciate the compliments, and we’ll be continuing to bring you more strategies and insights into Scythe, as it happens to be one of our favorite games. Character went to the forest encounter nearest base, paid coin for metal. https://startyourmeeples.com/2018/01/11/scythe-strategy-polania-republic A lot of movement, producing workers, and deploying mechs have to happen before we even have a legitimate shot at crossing the river to Forest and Farm hexes with the ability to make that work in our favor. No other faction can do this, and definitely not so early in the game. Trade (1 metal, 1 food). Combat: We bid 0 Power and a 2 Combat Card. Your email address will not be published. country * Which country did you win with? The next round (7) was like my birthday. An early rush is typically a surprise to many players, and even if it’s not, they rarely have the ability to avoid it without hiding all their pieces in the corner of their base – which is still good for us because it hampers them for the long haul. If we have unlimited combat potential and the other factions don’t, doesn’t it benefit us to be excessive attackers? Other faction loses 2 Power from our Disarm ability, so let’s say they’re now at 6 Power with 4 Combat Cards. Today I am going to be writing up a game of Scythe I played recently as the Saxony Empire. I think timing your first attack is key…too early, and your too weak afterward, too late and your opponent is too strong. For the most part, I recommend focusing on mechs, upgrades, and enlistments when playing as Saxony. I built a Mine on the Village for additional easy access for our Hero to the rest of the board. Third Row: Move / Build (3 Lumber) + $1. Here’s why: We didn’t have any resources on this hex to defend. Saxony’s methodical approach to conquering the eastern lands surrounding the Factory is all about asserting force and completing specific missions. The difficulty with that is the limited combat cards and power we have access to. PRODUCE: 1 Metal, 1 Oil. Even against the hardest AI, this is still somewhat easy to manage. In a game where another faction was up to Tier 2 Popularity, we likely would’ve been losing to them even with more Stars than them. This is encouraging because Saxony thrives with getting mechs out, and going for a Mech Star is optimal. Mar 2, 2020 - Finally, the last faction in the base game, the Saxony Empire! The word "scythe" derives from Old English siðe. This is a build video by Mafiul, who is a competitor in the Scythe Digital League. I’ll make it more clear, good catch! Crimea can only access vacant base hexes with Wayfair. Lead your mechs to war and your people to victory! 4) Polania. The agricultural and food industry has always occupied a central role in Lower Saxony: it is, after the car industry, the state's second-largest business sector. I forgot to take pictures before the game started but this one is close enough. If that was ever a question, just look at their sigil and the two massive direwolves – Nacht and Tag – prowling about with our Hero Gunter. As always, this play through example was against Scythe’s “hard” bots. Unfortunately we do have limitations since we only get two Objective Cards in a single game to complete. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. I still struggle with it and would love to master it... today is not that day, but thats okay, I was on a time… Go into battles conserving Power and Combat Cards and bid low enough to lose while knocking their combat resources down. The biggest setback to our score is easily the lack of territory we control at game’s end. I still struggle with it and would love to master it... today is not that day, but thats okay, I was on a time… If they win, we want them to win by spending 5 or more. Lead your mechs to war and your people to victory! Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. We lose, but now they’re down to 3 Power and 3 Combat Cards and we get a Combat Card. Polania Agricultural 16 Turns - Scythe Board Game - Duration: 1:05:03. Saved from boardgamegeek.com. MOVE: Mechs to combat with (same faction) on non-Tunnel hex. Scythe – Saxony Empire. Almost without exception, these tactics rely totally on getting three combats or getting two objectives complete to get our six stars. Any resources we can steal are solid, and winning a combat on a hex with resources is even better; but ideally we want resources like food and oil that allow our very next action to get us an enlist or an upgrade to keep boosting power and getting us combat cards. An Enlist or Structure would be best. OBJECTIVES: Stockpile for the Winter, Harvest Advantage. Scythe transports you to an alternate reality in 1920s Europa, one ravaged by the First World War. In one of my games I got the objectives “Harvest Advantage” which states at the end of my turn, I must occupy and control three farm territories. Black I can never get right. Nordic had Bolstered for 3 Power last turn, but with “Disarm” they went down to 1 Power and had no Combat Cards. I still struggle with it and would love to master it... today is not that day, but thats okay, I was on a time… So Move/Build without expending power or cards, or earning Stars (RIP Popularity though). MOVE: Hero to Village Encounter outside of base, two mechs from base Mountain to combat with Albion [Combat Star]. The map was full of combat options this turn as Rusviet had finally broken out to fight Nordic for the Factory. FOMOF 583 views Will have to try some of these tips and see what happens…. By the time we move on turn seven, we only have three mechs and two workers as our board state, by turn eight we’ll also have an upgrade. This serves two purposes; getting to use 2 Combat Cards per combat, and preventing our opponents from coming right back to fight us to gain an easy victory for them. In my playtest, I paid 2 popularity for 3 lumber and 1 worker. Find easy combats, fight a lot, disrupt opponents turns by fighting, and then fight more. And we want to be mobile as Saxony. Scythe transports you to an alternate reality in 1920s Europa, one ravaged by the First World War. Rusviet. I had the ability to attack everyone; however, Albion and Nordic were lowest in Power and Combat Cards. As we begin, we want to think of a solid first couple turns to get our process going. The early game trade-produce strategy is very neat, definitely committed to having no real production of your own in the mid and end-game, which made me nervous, but it ended up being huge fun ripping resources from the other factions. We bid 0 Power and a 3 or 4 Combat Card again. Taking a considering look will help us flesh out some strategy for our game and subsequent actions: First Row, Bolster / Upgrade (3 Oil) + $3. How to win at Scythe with Saxony Empire. With Disarm, all fights on Tunnels are to your advantage, so lure your opponents in. Your email address will not be published. If you don’t own Scythe I really recommend checking out the digital version, you can find it on steam! As well, this combo can be played even better by more experienced players. But considering the nuance and psychological aspects of Scythe combat, there’s a lot more to it than meets the eye. BOLSTER: 2 Power. DEPLOY: Disarm Mech [Mech Star]. To begin, if our first mech deployed is Underpass on the Mountain in Saxony’s base hexes, we instantly have access to all Tunnels in a single move. The food industry employs 80,000 people, with this number rising to 100,000 if you … Lastly, we have two Encounters within two hexes of our Hero’s starting point. Additionally, we have a Farm and two Forest hexes right across the river from us. Another detriment to our final score is the nature of the rush itself. BUILD: Mill on my base Village. We win again. PRODUCE: 3 Workers, 1 Metal. Wow. Scythe Board Game Overview and Introduction. Well that may have been the most fun I’ve had playing against the AI yet. Additionally, if all that wasn’t cool enough, Underpass allows us to transfer units from one Mountain we control to another Mountain we control anywhere else on the board in a single move. Underpass and Disarm are Saxony’s unique abilities and they are powerful when utilized. A scythe is an agricultural hand tool for mowing grass or gleaning crops.It has largely been replaced by horse-drawn and then tractor machinery, but is still used in some areas of Europe and Asia.. Objective (1), Combats (3), Worker. Disarm – Before combat on a territory with a Tunnel, opponent gets -2 Power. As for Objectives, “unlimited” is loosely relatable. I still struggle with it and would love to master it… today is not that day, but thats okay, I was on a time crunch. MOVE: 1 mech to combat with (opposing faction) on Tunnel hex. Third, to actually win the game is a challenge. The Saxony Empire don’t start in the best place in Scythe. Saxony can be a beast if it gets a good economic board (god forbid the one that makes the mechs more expensive). After this attack, Nordic Kingdom will be far easier to beat, possibly even free if they spend a lot to win (which they did: 9 Power and a 2 Combat Card). UPGRADE: Move / Upgrade. With this setup we net $8 over the four deploys it takes to get our Mech Star. Lets call these the Five Tenets of Combat for a victorious Saxony: So what does our Saxony strategy for combat look like in action? Because this is on a Tunnel, we’ll be able to reach it again on our next move action from the Mountain in Saxony’s base due to “Underpass.”. . Check out what we have below: If you need some additional Scythe tips, check out our Quick Tips strategy posting! Black I can never get right. In fact, some other factions (Albion, Nordic, Crimea) have some early game strategies that center around how close to having a mech Saxony is. And a stagnant Saxony is a dull Saxony. Looking to take your game to the next level? I’m not sure what the problem is, specifically, but I usually finish in the middle of the pack. I did this one last because I dreaded it even more than the white. Okay, we’ve made it to the actual gameplay, thanks for your patience. We always want to maximize our Stars, and potentially control when the game ends to our benefit. I did this one last because I dreaded it even more than the white. From there on it was just bouncing back and forth between Move/Build and Bolster/Upgrade. I didn’t have the popularity to spend on the bottom option and the middle one was going to give us a worker, which at this point would start costing us a popularity to produce – which would mean we’d have to spend a turn to get popularity just to do our final produce action. Yep, we've got scythes in Tasmania, Australia - Falci blades and Canadian snaths. Since upgrades give us the most coin and we can Bolster on the same action, Power and Upgrade Stars are tempting to aim for. Encounter: I chose to pay $2 for 4 Power. I still struggle with it and would love to master it... today is not that day, but thats okay, I was on a time… We can also discount the lumber for this action down to 2, which means we can build quicker or even trade for those resources. Having the fallback option of an Upgrade Star is possible, but we have to allow that will make the game go more turns. 5) Nordic. Get as many workers as possible and spread them out along the edges of the map. We’ll deploy all our Mechs on the Mountain because once we have Underpass, the Mountain is essentially a Tunnel and will give us immediate access to the map and opposing Faction bases. Mech with worker to next build location (since I’m moving so much, may as well get the structure bonus) I opted out of moving my mech this action because all that was available was a potential combat with Togawa on a trapped hex or stealing resources from Nordic workers. Also, don’t be afraid to lose fights. Polania and Nordic don't exactly have crazy good combos but they are both best with Agricultural. Consider that a general bottom row action Star takes about 4 turns to complete whereas many Objectives only need a single Move action. Black I can never get right. E.G. MOVE: Mech that lost from off board to combat on same Tunnel via Underpass. PRODUCE: 2 Workers, 1 Metal. We spent eight (half) of our turns trading and moving which for the Industrial Mat aren’t coin generating – in fact we netted negative 4 Coins from those actions. So, let’s look at our unique mechs and see what kind of fun can be had with their abilities. So if things aren’t lining up for a quick victory, it’s totally within reason to slow play down and work on building up Coin reserves and getting Popularity to higher tiers. February 2, 2017 January 10, 2017. UPGRADE: Bolster / Enlist. At the most basic level, this ability boils down to movement. Even though we won, 40 Coins probably doesn’t seem like much of a victory, especially considering our win was only by 9. Patriotic Albion can clean up. – We sell Italian-made Falci scythe blades – the sharpest blades ‘out of the box’ that we’ve ever seen, and the best blades on the market in the opinion of those in the know. That in mind, getting a Mech Star will likely happen without trying very hard since we need mechs for combat, Deploy is below our Produce action, and we can discount mechs down to one metal with upgrades on the Industrial Mat. PRODUCE: 1 Metal, 1 Oil. Here’s an optimized example of some combat turns with our Disarm, Speed, and Underpass mechs deployed: We’re not here to defend our pride or have a gentlemen’s duel, we’re here to win the war. Has really given me a deeper appreciation for the game. Tag: scythe saxony empire. UPGRADE: Move / Deploy. Aside from their faction ability, Underpass is Saxony’s strongest tool in their arsenal. Your email address will not be published. I also saw this as my chance to complete one of my objectives, so I opted to fight Albion since they were on a Tundra and then I only needed to acquire one additional Tundra hex with my other mech. NOTE: from here on out the game will have too many variables to consider, so I’m going to highlight what happened in my playthrough. Deploy (Riverwalk on Village). First off, Scythe combats are always limited to a maximum bidding of 7 Power and one Combat Card (values of 2 – 5 Power) per attacking unit. Now that we’ve put in our due diligence with taking inventory of what our strengths and weaknesses are, let’s discuss our strategy. Unless you get some really easy objectives or combats you will likely be placing a star for upgrades as well. With all that planning, it would look like the Stars we want to aim for are: Mech, Objective(s), Combat(s), and Worker. MOVE: Two Mech rush to Combat or stealing resources. UPGRADE: Bolster / Upgrade. Take up the role of leader by assuming command of one of 5 factions, and set out to conquer the coveted "Factory". Mech to steal wood/oil. Thanks! “What the ancients called a clever fighter is one who not only wins, but excels in winning with ease.”. With this game, we had a lot of things go our way with early Encounters giving us a huge jumpstart. Build the mill on either an oil space (to get upgrades, especially those pertaining to movement) or a metal space for mechs. 1) Saxony. You need at least 3 upgrades to make bolster power/cc and movement better. Getting 8 workers is possible with 4+ produces, so we can keep that as a likely possibility for the Worker Star. First, we need at least Crimea, Polania, or Nordic Kingdom to be in the game – which is always possible in five player games.